Super busy at the moment but would like to smash out a new post.
Will be one of the following:
1. Rendering a Depth Texture with molehill
2. Applying Convolution filters with molehill (blur, edge detection, sharpening)
3. Will update the AGAL helper with some examples (diffuse shading, specular shading, rim shading, etc..)
Any preferences? If not ill just do whichever one I have time to do.