Should run a bit faster across all machines.
- faster matrix composition
- bare minimum uploads to GPU by combining the various techniques used in the material into one on the fly.
- added another material into the demo (normal mapped)
- added other meshes to you can try and identify where the limits are.. geometry bound or draw call bound
link to updated demo:
controls (as before but also):
p – turns of mouse look
n – changes the mesh being rendered
Quick tip, go full screen in your browser to maintain access to all the keyboard short-cuts. (click the title bar and hit F11 is the usual command I think)
As before any feedback on performance would be great, there is still room for gains but fir the time being I am happy. Would love to hear what someone with an i7 and a beast of a graphics card can achieve.