Occlusion Culling in 3D

POW!

this is the semi-result (its not quite finished yet) of some of my research into occlusion culling.

screenshot:

link to demo: (click the big red button to toggle the magic)

http://dev.bwhiting.co.uk/b3d/occlusion/

the big red planes are marked as occluders and are semi-transparent so you can see what is going on behind em 😉

If you want to know more about this just let me know, have half written 2 posts about the inner workings of this but lack motivation to finish them.

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