AS3
3D
AGAL
cheat sheet from saltgames.com
adobe – agal bytecode format
shaders
Fabien Sanglard’s non-blog – BumpMapping with GLSL
(A good article! Helped me get normal mapping working)
bump/normal mapping
Orwell’s Engine – [Direct3D HLSL] Normal Mapping tutorial
(nice explanation of tangent spaces)
normal mapping tutorial
Garage Games – Building terrains with torque 3d
link
clipping
graphics.stanford.edu – Perspective Interpolation And Normal Transformation
pdf
Terathon – Projection Matrix Tricks
(article on projection matrices)
pdf
depth
gamedev post
another gamedev post
love your z-buffer
gamerendering article
idevgames article
nice paper on special effects
cycling74 post
ssao
nice paper on ssao
orange duck
unchartered 2 slides
alpha channels
straight-vs-premultiplied
straight-alpha-channels
general
GameDev.net – graphics programming black book
(on-line articles regarding graphics)
index
Microsoft- The Direct3D Transformation Pipeline
(D3D pipeline)
link
songho- The OpenGL Transformation Pipeline
(OpenGL pipeline)
link
Flash and Math – How Is the focalLength Calculated
(article on focal length)
normal mapping tutorial
Sandy3D – Focusing the camera and handling screen resize
(article on focal length, screen sizes and fov with code)
link
Misc
Plastic Sturgeon – Super-fast scrolling of huge Bitmaps
(interesting article about scrolling large bitmaps)
link
Upshots – AS/JS Date Functions
(A few date manipulation functions for JS/AS)
link