Links – useful articles

AS3

3D

AGAL

cheat sheet from saltgames.com
adobe – agal bytecode format

shaders

Fabien Sanglard’s non-blog – BumpMapping with GLSL
(A good article! Helped me get normal mapping working)
bump/normal mapping

Orwell’s Engine – [Direct3D HLSL] Normal Mapping tutorial
(nice explanation of tangent spaces)
normal mapping tutorial

Garage Games – Building terrains with torque 3d
link

clipping

graphics.stanford.edu – Perspective Interpolation And Normal Transformation
pdf

Terathon – Projection Matrix Tricks
(article on projection matrices)
pdf

depth

gamedev post
another gamedev post
love your z-buffer
gamerendering article
idevgames article
nice paper on special effects
cycling74 post

ssao

nice paper on ssao
orange duck
unchartered 2 slides

alpha channels

straight-vs-premultiplied
straight-alpha-channels

general

GameDev.net – graphics programming black book
(on-line articles regarding graphics)
index

Microsoft- The Direct3D Transformation Pipeline
(D3D pipeline)
link

songho- The OpenGL Transformation Pipeline
(OpenGL pipeline)
link

Flash and Math – How Is the focalLength Calculated
(article on focal length)
normal mapping tutorial

Sandy3D – Focusing the camera and handling screen resize
(article on focal length, screen sizes and fov with code)
link

Misc

Plastic Sturgeon – Super-fast scrolling of huge Bitmaps
(interesting article about scrolling large bitmaps)
link

Upshots – AS/JS Date Functions
(A few date manipulation functions for JS/AS)
link