Comments on: Vector graphics on the GPU with Stage3D ...usually a bad idea Thu, 27 Aug 2015 11:43:31 +0000 hourly 1 By: so when Wed, 03 Jun 2015 01:08:45 +0000 so when u opensource it :D

By: Laura Mon, 24 Nov 2014 18:16:06 +0000 Any news on the B3D engine?

By: xaibot Fri, 26 Sep 2014 10:29:58 +0000 Hi Ben!

I just found this post while looking for “stage3d vector graphics”. It is very interesting, so thanks a lot for sharing it.

I noticed you created a repository for it on github: but the code is missing. It would be great if you could push the remaining files for others to continue your work on it. (Thanks a lot in advance).

Best Regards.

By: Rob Sun, 27 Apr 2014 18:05:55 +0000 Hey Ben!

Very interested in the work you are doing – would love to talk more about some similar areas we are currently working on for Away3D. Could you drop me a mail some time?



By: radu birsan Tue, 04 Mar 2014 15:16:44 +0000 I think Adobe is buying everybody that wants to tap in to the potential of this approach

By: aoakenfo Thu, 05 Sep 2013 07:03:55 +0000 What’s the status of this project? And why isn’t Adobe working on this? Flash is all about vectors, I don’t know why they continue to go down the bitmap path.

By: Andy Mon, 26 Aug 2013 14:04:19 +0000 Please answer just for one question! How did you get the anchor coordinates from (IGraphics) GraphicsPath for your bezier curve?
Thanks in advance!)

By: Michi_Ki Mon, 26 Aug 2013 05:23:48 +0000 Hi there!

Amazing piece of work you did!

I’ve been digging into graphics development for a while now and I’m sure
I can contribute something to your project as soon as it goes open source.
Could you perhaps give me access to the source code of your demo?
(I don’t mind if it’s not polished yet.)

Keep up the good posts coming!!

By: Acrossfy Wed, 31 Jul 2013 12:03:26 +0000 Hi, i tried to make my own vector renderer on GPU, but i have many troubles, which you have no. My method described in video description –

By: bwhiting Mon, 22 Jul 2013 13:58:47 +0000 There really isn’t that much, so no excuse for me not having sorted this out sooner. My only problem is that it makes use of the “ddx” and “ddy” shader opcodes and I wasn’t sure if adobe was dropping support for them or not. Without them the vector graphics cannot be anti-aliased as and far as I am concerned that is an absolute must!!

I will get it on github this week in some form or other so folks can grab it and work on improving it.