Comments on: Updated Stress Test (4000+ individually transformed normal mapped meshes at 60FPS) http://blog.bwhiting.co.uk/?p=362 ...usually a bad idea Thu, 27 Aug 2015 11:43:31 +0000 hourly 1 http://wordpress.org/?v=3.9.1 By: bwhiting http://blog.bwhiting.co.uk/?p=362&cpage=1#comment-12584 Thu, 24 May 2012 14:16:39 +0000 http://blog.bwhiting.co.uk/?p=362#comment-12584 cool thanks for clarifying.

]]>
By: Volgogradetzzz http://blog.bwhiting.co.uk/?p=362&cpage=1#comment-12583 Thu, 24 May 2012 14:13:48 +0000 http://blog.bwhiting.co.uk/?p=362#comment-12583 2.5K rendered and 30K total. Core i5 2500, RadeonHD 6750M

]]>
By: bwhiting http://blog.bwhiting.co.uk/?p=362&cpage=1#comment-12582 Thu, 24 May 2012 14:02:03 +0000 http://blog.bwhiting.co.uk/?p=362#comment-12582 Cheers, should that be 3K rendered or 30K total in the scene? the culling is pretty fast so its more a factor of how many objects are visible in the frustum, could probably have 50,000 objects culled in only a couple of ms but on my machine 4-5 thousand seems to be the absolute max rendered objects.

]]>
By: Volgogradetzzz http://blog.bwhiting.co.uk/?p=362&cpage=1#comment-12581 Thu, 24 May 2012 13:11:51 +0000 http://blog.bwhiting.co.uk/?p=362#comment-12581 Not bad. 30K normal mapped objects on my middle end computer.

]]>